Caetla version 0.35 now uses the Memory Card to store cheat code data. Caecode is used to convert cheat codes in text format to a memory card file (hereafter referred to as "ccd"). Users of older versions should download their cheat codes from the cart with CODEDOWN and then convert the binary file to text to PSXCODE.
Select functions as follows...
in Input file (text or ccd) out Output file (ccd or text) icon Icon File (16x16 4bit color) comment Description or comments. blocksize Size of block data (1-15) nonheader Create binary file (as used in older versions) readonly Created file cannot be re-written to. (ccd only) discompile Convert cdd to cheat code text. autosize Automatically adjust block size when compiling. (ignore setting) commandline:caecode <infile> [outfile] [bmpfile] [comment] -b<blocksize> Specify size of data block. -h noheader -d discompile -r readonly -a autoeize -g Disable GUI (for running as command line parameters)Specifying block size will compile only the amount of data that will fit in the number of specified Memory Card blocks. Large cheat code compilations can be made up to 15 Memory Card blocks, but speed may be sacrificed. It is suggested that two cheat code files be created (one for compiled cheats and one for cheats entered from scratch). More data can be stored by selecting "Read-Only" to compress the data, but no further cheats can be entered by scratch.
Any ccd files stored on the current Memory Card are displayed. Cards in both slots are checked for valid ccd files. Select the file you wish to use. The cheat codes stored in that file will then be loaded into memory.